/ PROVEN EXPERIENCES

Wharf of Wonder

An escape adventure set on a weathered pier off the coast of Monterey Bay. There has been a sudden change in weather patterns, and participants have stumbled into the dwelling of old Captain Magnus. Captain Magnus is no ordinary fisherman; he is known for his daring voyages into uncharted waters where he claimed to have encountered mythical sea creatures. Some dismissed his tales as the ramblings of an old man, but others believed he guarded a secret—a treasure tied to the creatures he once captured. Rumors suggest the treasure is more than just gold and jewels; it’s tied to the legacy of the mythical sea creatures Captain Magnus encountered. Find it, and perhaps you will uncover the truth behind his tales and escape the rising tides!

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More Themescape Creations Escape Rooms

PROVEN EXPERIENCES

Innocence

“Framed and Forgotten” is a thrilling 1935-themed escape room where you must break out, sneak into the warden’s office, and uncover evidence to prove your innocence before being locked away for life. Immerse yourself in noir mysteries and intricate puzzles as you race against time to unravel the truth and secure your freedom.
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PROVEN EXPERIENCES

The Gate

As an Egyptian tomb’s cursed gateway threatens to unleash darkness, a covert military unit races against time to strengthen their weakening protective device, crack the tomb’s code, and end the curse. With every minute that passes by, the device grows weaker as the curse becomes stronger.
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Custom Escape Room

Pier of Fear

“Pier of Fear” plunges participants into a spine-chilling horror escape room experience set on an abandoned fishing pier haunted by the vengeful spirit of “Captain Carnage,” a notorious fisherman killer, where they must solve puzzles and find clues to evade his deadly pursuit and escape before becoming his next victim.
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PROVEN EXPERIENCES

The Morgue

As investigators called to an old, abandoned morgue where locals report chilling screams, you have one hour to uncover the truth and gather evidence of foul play. You must collect any evidence of foul play within one hour or suffer the same fate of the very screams you are investigating!
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