/ PROVEN EXPERIENCES

Innocence

The year is 1935. You and your team have been CONVICTED for a crime you did not commit. After sentencing, the judge ordered you to be transported to a maximum security prison. While you are being processed to serve out a life sentence, a prison guard has tipped you off that the warden has framed you and there is evidence in his office. You have one hour to break out of your holding cells and infiltrate the wardens office. This is the only chance you will have as you will never be near the wardens office once you are booked into the prisons general population areas. Good Luck and be careful not to get caught by the other guards. You have ONE HOUR to prove your INNOCENCE!

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More Themescape Creations Escape Rooms

PROVEN EXPERIENCES

Innocence

“Framed and Forgotten” is a thrilling 1935-themed escape room where you must break out, sneak into the warden’s office, and uncover evidence to prove your innocence before being locked away for life. Immerse yourself in noir mysteries and intricate puzzles as you race against time to unravel the truth and secure your freedom.
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PROVEN EXPERIENCES

The Morgue

As investigators called to an old, abandoned morgue where locals report chilling screams, you have one hour to uncover the truth and gather evidence of foul play. You must collect any evidence of foul play within one hour or suffer the same fate of the very screams you are investigating!
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Pier of Fear

“Pier of Fear” plunges participants into a spine-chilling horror escape room experience set on an abandoned fishing pier haunted by the vengeful spirit of “Captain Carnage,” a notorious fisherman killer, where they must solve puzzles and find clues to evade his deadly pursuit and escape before becoming his next victim.
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PROVEN EXPERIENCES

The Stolen Relic

Investigate the study of a crazed anthropologist to recover a missing relic, dodging traps set by the manic thief within, with only one hour to spare before it’s lost forever. There’s just one catch… The thief has rigged the home with devious traps, and every step could be your last. You have only one hour…
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